The interesting einstein13 documents were something I had already come across, but they are indicative of the current mess of information, these should more integrated with the wiki. Tutorial scenario's are my limit - if they are well written, in general WL ones are good. Personally I detest in game help and prefer never to use it. The strategy part contains some interesting ideas. #12: The user einstein13 has created some in-depth thoughts, you can find it under.
#WIDELANDS MANUAL PDF PDF#
I doubt it is necessary to ship the stuff via pdf - a simple link to our wiki should be enough.ītw, do you know "Battle for Wesnoth"? It has an awesome in-game help (with links) and offers the same information on their website. In general, I think we need the help at least in two places: In the game and at our wiki (to keep the page open and continue playing and to look something up without starting the game). The later one describes some problems and why the Wiki is not up-to-date anymore. I think that is the easiest way to create such a content. In our wiki, everyone can create a new page. This is only plain text, so everyone can write something like that (without programming skills). #12: The user einstein13 has created some in-depth thoughts, you can find it under student. I think there is currently no way to check what workers an upgraded building needs. #11: Seeing the build help of a building without having built it is very sensible. Searching for help on seafaring yesterday I ended up on a discussion about healing soldiers.
A lot of the information is already on the wiki, the forum or here but currently it is all rather messy to find. For a release a snapshot of the manual could be included in the install. possibly some examples of styles of play, the different win options and of course multiplayer.Ĭorrect me if I am wrong, but the ingame help does require coders to update it, if the manual was a wiki then none programmers could update it with perhaps one person as overseer to ensure consistent style and new features, like seafaring would be simple to slot in.
#WIDELANDS MANUAL PDF HOW TO#
I was thinking the manual would then move onto advanced topics, why you might want to upgrade or not a building, how to ensure your troops train etc. The tutorial scenario's stand well on their own once the player gets there, even with some missing they are a great help. I was thinking, as proposed earlier, of a separate document, a PDF or wiki manual that contained the help window details, perhaps in more depth, the same with wares.Ī getting started guide covering installing and setup before moving into the tutorial.